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Exporting Blender Models to Unity

Hey all!

Here’s a little tip when exporting Blender models to Unity that I learned while developing games on no budget.  If you export a Blender model directly to Unity, Unity will rotate it by -90 degrees in order to correct it.  We don’t want to deal with this especially if we are manipulating the model’s rotation via code during runtime.

Solution:

  1. Select the model you want to export to Unity
  2. Go to File -> Export -> FBX
  3. In the Export FBX (See screenshot for reference):
    • Click the Selected Objects box
    • Change the Forward to – Z forward and Up to Y Up to match up with Unity’s left hand coordinate system
    • Check the Apply Transform box

Blender Export Screenshot

There you have it!  Your model appears correctly in Unity and you don’t have the wrong rotation in Unity.

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